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Seductive Interaction Design:
By understanding the associations suggested by different aesthetic cues, we can shape how people respond to our designs.
|
039 |
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Seductive Interaction Design:
…studies reveal the universal aesthetic associations we make go way beyond cultural or social norms.
|
039 |
|
Seductive Interaction Design:
Whether you care about visual design or not, aesthetic judgments are a reality.
|
044 |
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Seductive Interaction Design:
While we can argue for good and bad design, the context in which we’re designing should influence the final visual aesthetic.
|
045 |
|
Seductive Interaction Design:
Perhaps more than any other visual element, faces carry with them associations (some positive and some negative) and can influence our perceptions and behavior in interesting ways.
|
049 |
|
Seductive Interaction Design:
Look for opportunities to reinforce or replace text with visuals.
|
051 |
|
Seductive Interaction Design:
While there’s an argument to be made for utilitarian experiences, a tool that works isn’t necessarily a tool that people will use.
|
054 |
|
Seductive Interaction Design:
Not knowing what to expect heightens our anxiety, and our curiosity.
|
064 |
|
Seductive Interaction Design:
Surprise can be a very minor change that adds flavor and variety to an otherwise routine experience.
|
064 |
|
Seductive Interaction Design:
Certainly design patterns and tested usability principles should be followed, but there’s always room to do or present things differently.
|
064 |