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Seductive Interaction Design:
Successful businesses figure out how to join business goals with user goals. We call this value-centered design.
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006 |
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Seductive Interaction Design:
We’re engaged by situations in which we see our actions modify subsequent results.
|
006 |
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Seductive Interaction Design:
When teased with a small bit of interesting information, people want to know more.
|
006 |
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Seductive Interaction Design:
Vision trumps all other sense and is the most direct way to perception.
|
008 |
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Seductive Interaction Design:
It’s easier to recognize things we have previously experienced than it is to recall them from memory.
|
008 |
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Seductive Interaction Design:
Usability clears the way for a good experience by eliminating troublesome interface distractions, but a great experience stems from something more – an awareness of why people could or do care.
|
010 |
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Seductive Interaction Design:
Understanding motivation can be a powerful design tool.
|
011 |
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Seductive Interaction Design:
…if you want to truly create a revolutionary product, you have to shift your thinking from a bottom-up task focus (which will only get you so far) to a top down focus that starts with the experience you wish people to have.
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013 |
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Seductive Interaction Design:
…design choices influence perceptions, elicit different responses, and affect a person’s ability to complete a task.
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018 |
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Seductive Interaction Design:
As user experience designers, we must consider every stimulus that might influence user interaction.
|
018 |