Book Titles

Seductive Interaction Design
Creating Playful, Fun, and Effective User Experiences

By Stephen Anderson

Year Published: 2011
ISBN-13: 978-0321725523
Categories: Delight, Design, Interaction

86 Quotes Found

Quote Image Quote Page Number

Seductive Interaction Design:

In many ways, curiosity, and its cousin appropriate challenges, are vital to human progress. Curiosity leads to challenges.

155

Seductive Interaction Design:

(Play + Challenges) + (Rewards + Goals) = Game

157

Seductive Interaction Design:

Igniting curiosity or presenting someone with an interesting challenge is a powerful way to create engagement.

163

Seductive Interaction Design:

Find the game that’s already in your design. We create games all the time in our personal lives. Why not in our designs?

163

Seductive Interaction Design:

Goals are intended to help you along the way, but only challenges lead to mastery.

165

Seductive Interaction Design:

By creating a challenge, you can sustain some of the delight.

167

Seductive Interaction Design:

People infer special value in something that has limited availability. This is true in dating, commerce, gaming, and other fields.

169

Seductive Interaction Design:

Scarcity is often a shortcut to the best choice.

173

Seductive Interaction Design:

Given a choice between action and inaction, a limited time to respond increases the likelihood that people will participate.

174

Seductive Interaction Design:

…limited duration exploits our sense of freedom: we need to be in control. Not taking action now means losing freedom to take action later.

174