Book Titles

The Lean Product Playbook
How to Innovate with Minimum Viable Products and Rapid Customer Feedback

By Dan Olsen

Year Published: 2015
ISBN-13: 978-1-118-96087-5
Categories: Agility, Innovation, Lean, Needs, Products

107 Quotes Found

Quote Image Quote Page Number

The Lean Product Playbook:

Even if you’ve tested design artifacts along the way, it’s a good idea to test your actual MVP once it’s built. Changes often occur between the design and development phases.

107

The Lean Product Playbook:

Great UX makes it easy for the user to realize the benefits that the product’s functionality offers… [and] also achieves a high degree of usability and delight.

112

The Lean Product Playbook:

The likelihood of a user successfully completing a task is directly related to the amount of effort it takes.

113

The Lean Product Playbook:

Delight, which goes beyond simply avoiding user frustration, means evoking positive emotions. Products that delight users are more enjoyable and fun to use.

114

The Lean Product Playbook:

The positive emotions that aesthetics help evoke can lead to higher customer enjoyment when they use your product.

115

The Lean Product Playbook:

It’s critical when you conduct user research to ensure that the UX researcher isn’t the only person who gains most of the learning. Product team members should observe as much user research as they can.

119

The Lean Product Playbook:

…a team who has this set of four essential skills – product management, interaction design, visual design, and front-end development – the ‘A-Team.’

141

The Lean Product Playbook:

Even though great design takes a lot of skill and work, there’s really no excuse for having a bad user experience.

141

The Lean Product Playbook:

When you are so close to your product, it is difficult – often impossible – to perceive it as a new customer does.

143

The Lean Product Playbook:

…conduct user tests with one customer at a time for the best results.

144