Book Titles

The Lean Product Playbook
How to Innovate with Minimum Viable Products and Rapid Customer Feedback

By Dan Olsen

Year Published: 2015
ISBN-13: 978-1-118-96087-5
Categories: Agility, Innovation, Lean, Needs, Products

107 Quotes Found

Quote Image Quote Page Number

The Lean Product Playbook:

As with most endeavors involving a large number of people, if you don’t write it down, share it, and discuss it, chances are that everyone won’t be on the same page.

30

The Lean Product Playbook:

…personas help people on the product team make decisions about which features are important and about how to design the user experience.

31

The Lean Product Playbook:

Your goal is to iterate until you feel confident that you have identified a target customer with an underserved customer need that you believe you can address.

33

The Lean Product Playbook:

To be useful, a persona should be pragmatic and provide useful information that can help inform product design decisions.

34

The Lean Product Playbook:

Good interviewers excel at listening closely to what customers say, repeating statements to ensure understanding, and asking additional probing questions to illuminate the problem space.

37

The Lean Product Playbook:

One thing to know about customer needs is that they are like onions: they have multiple layers, each with a deeper layer just below it.

38

The Lean Product Playbook:

Satisfaction is a measure of how satisfied a customer is with a particular solution that provides a certain customer benefit. It indicates how well that solution meets their needs.

46

The Lean Product Playbook:

…the high importance, low satisfaction quadrant [of importance versus satisfaction] is the best place to pursue opportunities.

49

The Lean Product Playbook:

When a new product enables such a better way of doing something that people can’t imagine going back to the old way, that’s disruptive innovation.

50

The Lean Product Playbook:

Comparing satisfaction ratings with competitive products is a good way to identify where your product is perceived as better or worse.

53