 |
Whether you care about visual design or not, aesthetic judgments are a reality.
|
044 |
 |
While we can argue for good and bad design, the context in which we’re designing should influence the final visual aesthetic.
|
045 |
 |
Certainly design patterns and tested usability principles should be followed, but there’s always room to do or present things differently.
|
064 |
 |
Find the game that’s already in your design. We create games all the time in our personal lives. Why not in our designs?
|
163 |
 |
When employees are given the opportunity to design workdays that better suit their needs… evidence demonstrates – that they perform at significantly higher levels.
|
232 |
 |
The first rule of organizational design is that all organizational designs are bad… Your goals is to choose the least of all evils.
|
188 |
 |
As far as possible, a manager’s j ob should be designed so that it can be done by one person working alone and with the people in the unit that he or she manages.
|
241 |
 |
…organization structure has to be impersonal and task focused. Otherwise it is impossible to have continuity and to have people succeed each other.
|
243 |
 |
No system designed by knowledge workers to give them the information they need for their work will ever be perfect. But, over the years, systems steadily improve.
|
352 |
 |
The new venture… needs to start out with the assumption that its product or service may find customers in markets no one thought of…
|
367 |