 |
By design, every computer and video game puzzle is meant to be solvable, every mission accomplishable, and every level passable by a gamer with enough time and motivation.
|
67 |
 |
…hope of success is more exciting than success itself. Success is pleasurable, but it leaves us at a loss for something interesting to do. If we fail, and if we can try again, then we still have a mission.
|
68 |
 |
The happiness we get from cheering on friends and family ensures our personal investment in other people’s growth and achievements.
|
87 |
 |
…when we see success or failure as an entirely individual affair, we can’t bother to invest time or resources in someone else’s achievements.
|
88 |
 |
The more we focus on ourselves and avoid a commitment to others… research shows, the more we suffer from anxiety and depression.
|
113 |
 |
Thinking about death is one of the most highly recommended happiness activities, but it’s also one of the most difficult to convince ourselves to undertake.
|
198 |
 |
Middle managers – especially those who deal with the outside world, like people in sales – are often the first to realize that what worked before doesn’t quite work anymore; that the rules are changing.
|
021 |
 |
…misalignment between corporate statements and operational actions hints at more than the normal chaos that you have learned to live with.
|
034 |
 |
Timing is everything. If you undertake these changes while your company is still healthy, while your ongoing business forms a protective bubble in which you can experiment with the new ways of doing business, you can save much more of your company’s strength, your employees and your strategic position.
|
035 |
 |
By learning from the painful experience of others, we can improve our ability to recognize a strategic inflection point that’s about to affect us. And that’s half the battle.
|
055 |