|
Reality is Broken:
The truth is this: in today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to satisfy.
|
4 |
|
Reality is Broken:
It is a bit counterintuitive to think about the future in terms of the past.
|
5 |
|
Reality is Broken:
The people who continue to write off games will be at a major disadvantage in the coming years.
|
11 |
|
Reality is Broken:
Games, in the twenty-first century, will be a primary platform for enabling the future.
|
13 |
|
Reality is Broken:
When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.
|
21 |
|
Reality is Broken:
…there is nothing as engaging as this state of working at the very limits of your ability – or what both game designers and psychologists call ‘flow.’
|
24 |
|
Reality is Broken:
Games make us happy because they are hard work that we choose for ourselves, and it turns out that almost nothing makes us happier than good, hard work.
|
28 |
|
Reality is Broken:
When we don’t choose hard work for ourselves, it’s usually not the right work, and the right time, for the right person.
|
29 |
|
Reality is Broken:
All good gameplay is hard work. It’s hard work that we enjoy and choose for ourselves. And when we do hard work that we care about, we are priming our minds for happiness.
|
29 |
|
Reality is Broken:
We’d be much better off avoiding easy fun and seeking out hard fun, or hard work that we enjoy…
|
30 |