 |
Usability clears the way for a good experience by eliminating troublesome interface distractions, but a great experience stems from something more – an awareness of why people could or do care.
|
010 |
 |
We live in a world of infinite distractions and endless demands. Many of us juggle several tasks at a time and struggle to focus on any one of them for very long.
|
016 |
 |
In a world rife with potential distractions, it’s in the self-interest of organizations… to help their people stay focused on the priorities that have the potential to create the greatest value.
|
232 |
 |
Sometimes we get so distracted that it’s hard to tune out enough to be able to tune in at all.
|
147 |
 |
Breaks are not a distraction – they’re a chance to reset attention and incubate ideas.
|
103 |
 |
A culture that settles for numb distraction cannot shape its future.
|
024 |
 |
The physical and virtual worlds are always with us, singing a siren song of connection, distraction, and options.
|
063 |
 |
If we pause, we can begin to see that the land of distraction is a topography of diffusion, fragmentation, and detachment.
|
122 |
 |
In this land of distraction, we begin to rely on fragments, snippets, and push-button answers, and that is not a step forward. That is the beginning of a cultural decline.
|
123 |
 |
By choosing surveillance-based attention, we are ushering in an age of mistrust. This is the first collective loss we will suffer by cultivating a culture of distraction.
|
129 |