 |
Without direct, unencumbered access to actual users and customers, the product team has little hope of any kind of success.
|
010 |
 |
The fewest things you can do repetitively to observe a consistent core customer need – this spells efficiency.
|
138 |
 |
…customers want to get exactly the product they want exactly when they want it. This is generally immediately.
|
244 |
 |
Good hearing is… needed to ensure that product designs contain what customers want rather than what designers enjoy making.
|
215 |
 |
Your customers are only interested in their product and they generally define value in terms of the whole product (often a good plus a service).
|
253 |
 |
Wherever large amounts of customer frustration encounter large piles of money, opportunity lurks.
|
194 |
 |
There really is no substitute for getting out of the office and visiting users and customers.
|
005 |
 |
…in many cases, too much domain knowledge is more of a liability (they make the mistake of thinking they are the customer).
|
014 |
 |
…while we may make a bet on specific technologies, we must always keep in mind the purpose of that technology is to solve problems in ways that customers love.
|
018 |
 |
…projects have to start with the customer experience and work backwards to the technology.
|
050 |