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Research is finding that play is what enables humans to create, improvise, imagine, innovate, learn, solve problems, be smart, open, curious, resilient, and happy.
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234 |
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Play takes one thing… and turns it into something else, something unexpected. A dance. It takes chaos and finds order. It’s based on trust, that no one’s going to get hurt. And it doesn’t seem to have any point.
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244 |
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Breaks… inspire creativity. Scientists have found that people who take time to daydream score higher on tests of creativity.
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268 |
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…your best ideas and those flashes of insight tend to come not when you’ve got your nose to the grindstone, oh ideal worker, but in the shower.
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268 |
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A positive mood heightens the chances for creative insight, as does taking time to relax.
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268 |
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Hierarchies with great management processes and good leaders on top are not built for leaping into a creative future.
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15 |
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Partly because work has become more creative and less routine, it has also become more enjoyable.
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30 |
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…it’s hard to reconcile with much of what we actually do at work – because for growing numbers of people, work is often creative, interesting, and self-directed rather than unrelentingly routine, boring, and other-directed.
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32 |
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…’if-then’ motivators that are the staple of most businesses often stifle, rather than stir, creative thinking.
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46 |
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Don’t underestimate young people’s ability to find creative new insight.
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97 |